sdlGetGamepadStringForButton function gamepad

String? sdlGetGamepadStringForButton(
  1. int button
)

Convert from an SDL_GamepadButton enum to a string.

\param button an enum value for a given SDL_GamepadButton. \returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetGamepadButtonFromString

extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button)

Implementation

String? sdlGetGamepadStringForButton(int button) {
  final sdlGetGamepadStringForButtonLookupFunction = _libSdl
      .lookupFunction<
        Pointer<Utf8> Function(Int32 button),
        Pointer<Utf8> Function(int button)
      >('SDL_GetGamepadStringForButton');
  final result = sdlGetGamepadStringForButtonLookupFunction(button);
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}