sdlGetGamepadStringForButton function gamepad
Convert from an SDL_GamepadButton enum to a string.
\param button an enum value for a given SDL_GamepadButton. \returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetGamepadButtonFromString
extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button)
Implementation
String? sdlGetGamepadStringForButton(int button) {
final sdlGetGamepadStringForButtonLookupFunction = _libSdl
.lookupFunction<
Pointer<Utf8> Function(Int32 button),
Pointer<Utf8> Function(int button)
>('SDL_GetGamepadStringForButton');
final result = sdlGetGamepadStringForButtonLookupFunction(button);
if (result == nullptr) {
return null;
}
return result.toDartString();
}