sdlCreateAnimatedCursor function mouse

Pointer<SdlCursor> sdlCreateAnimatedCursor(
  1. Pointer<SdlCursorFrameInfo> frames,
  2. int frameCount,
  3. int hotX,
  4. int hotY,
)

Create an animated color cursor.

Animated cursors are composed of a sequential array of frames, specified as surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot spot coordinates are universal to all frames, and all frames must have the same dimensions.

Frame durations are specified in milliseconds. A duration of 0 implies an infinite frame time, and the animation will stop on that frame. To create a one-shot animation, set the duration of the last frame in the sequence to 0.

If this function is passed surfaces with alternate representations added with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surfaces are 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.

If the underlying platform does not support animated cursors, this function will fall back to creating a static color cursor using the first frame in the sequence.

\param frames an array of cursor images composing the animation. \param frame_count the number of frames in the sequence. \param hot_x the x position of the cursor hot spot. \param hot_y the y position of the cursor hot spot. \returns the new cursor on success or NULL on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.4.0.

\sa SDL_AddSurfaceAlternateImage \sa SDL_CreateCursor \sa SDL_CreateColorCursor \sa SDL_CreateSystemCursor \sa SDL_DestroyCursor \sa SDL_SetCursor

extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, int frame_count, int hot_x, int hot_y)

Implementation

Pointer<SdlCursor> sdlCreateAnimatedCursor(
  Pointer<SdlCursorFrameInfo> frames,
  int frameCount,
  int hotX,
  int hotY,
) {
  final sdlCreateAnimatedCursorLookupFunction = _libSdl
      .lookupFunction<
        Pointer<SdlCursor> Function(
          Pointer<SdlCursorFrameInfo> frames,
          Int32 frameCount,
          Int32 hotX,
          Int32 hotY,
        ),
        Pointer<SdlCursor> Function(
          Pointer<SdlCursorFrameInfo> frames,
          int frameCount,
          int hotX,
          int hotY,
        )
      >('SDL_CreateAnimatedCursor');
  return sdlCreateAnimatedCursorLookupFunction(frames, frameCount, hotX, hotY);
}