SdlxGpuRenderStateCreateInfo class

Constructors

SdlxGpuRenderStateCreateInfo({Pointer<SdlGpuShader>? fragmentShader, List<SdlxGpuTextureSamplerBinding>? samplerBindings, List<Pointer<SdlGpuTexture>>? storageTextures, List<Pointer<SdlGpuBuffer>>? storageBuffers, int props = 0})

Properties

fragmentShader ↔ Pointer<SdlGpuShader>
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
props ↔ int
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
samplerBindings ↔ List<SdlxGpuTextureSamplerBinding>
getter/setter pair
storageBuffers ↔ List<Pointer<SdlGpuBuffer>>
getter/setter pair
storageTextures ↔ List<Pointer<SdlGpuTexture>>
getter/setter pair

Methods

calloc() → Pointer<SdlGpuRenderStateCreateInfo>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited