sdlxGetDefaultTextureScaleMode function render

int? sdlxGetDefaultTextureScaleMode(
  1. Pointer<SdlRenderer> renderer
)

Get default texture scale mode of the given renderer.

\param renderer the renderer to get data from. \param scale_mode a SDL_ScaleMode filled with current default scale mode. See SDL_SetDefaultTextureScaleMode() for the meaning of the value. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.4.0.

\sa SDL_SetDefaultTextureScaleMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)

See also:

Implementation

int? sdlxGetDefaultTextureScaleMode(Pointer<SdlRenderer> renderer) {
  var scaleMode = 0;
  final scaleModePointer = ffi.calloc<Int32>();
  final result = sdlGetDefaultTextureScaleMode(renderer, scaleModePointer);
  if (result) {
    scaleMode = scaleModePointer.value;
  }
  scaleModePointer.callocFree();
  if (!result) {
    return null;
  }
  return scaleMode;
}