sdlxGetDefaultTextureScaleMode function render
Get default texture scale mode of the given renderer.
\param renderer the renderer to get data from. \param scale_mode a SDL_ScaleMode filled with current default scale mode. See SDL_SetDefaultTextureScaleMode() for the meaning of the value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.4.0.
\sa SDL_SetDefaultTextureScaleMode
extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
See also:
Implementation
int? sdlxGetDefaultTextureScaleMode(Pointer<SdlRenderer> renderer) {
var scaleMode = 0;
final scaleModePointer = ffi.calloc<Int32>();
final result = sdlGetDefaultTextureScaleMode(renderer, scaleModePointer);
if (result) {
scaleMode = scaleModePointer.value;
}
scaleModePointer.callocFree();
if (!result) {
return null;
}
return scaleMode;
}