sdlxCreateWindowAndRenderer function render
Create a window and default renderer.
\param title the title of the window, in UTF-8 encoding. \param width the width of the window. \param height the height of the window. \param window_flags the flags used to create the window (see SDL_CreateWindow()). \param window a pointer filled with the window, or NULL on error. \param renderer a pointer filled with the renderer, or NULL on error. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_CreateRenderer \sa SDL_CreateWindow
extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
See also:
Implementation
({Pointer<SdlWindow> window, Pointer<SdlRenderer> renderer})?
sdlxCreateWindowAndRenderer(
String title,
int width,
int height,
int windowFlags,
) {
Pointer<SdlWindow> window = nullptr;
Pointer<SdlRenderer> renderer = nullptr;
final windowPointer = ffi.calloc<Pointer<SdlWindow>>();
final rendererPointer = ffi.calloc<Pointer<SdlRenderer>>();
final result = sdlCreateWindowAndRenderer(
title,
width,
height,
windowFlags,
windowPointer,
rendererPointer,
);
if (result) {
window = windowPointer.value;
renderer = rendererPointer.value;
}
windowPointer.callocFree();
rendererPointer.callocFree();
if (!result) {
return null;
}
return (window: window, renderer: renderer);
}