glVertexAttribArrayObjectAti function opengl_glext

void glVertexAttribArrayObjectAti(
  1. int index,
  2. int size,
  3. int type,
  4. int normalized,
  5. int stride,
  6. int buffer,
  7. int offset,
)
GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)

Implementation

void glVertexAttribArrayObjectAti(
  int index,
  int size,
  int type,
  int normalized,
  int stride,
  int buffer,
  int offset,
) {
  final glVertexAttribArrayObjectAtiAsFunction = _glVertexAttribArrayObjectAti
      .cast<
        NativeFunction<
          Void Function(
            Uint32 index,
            Int32 size,
            Uint32 type,
            Uint8 normalized,
            Int32 stride,
            Uint32 buffer,
            Uint32 offset,
          )
        >
      >()
      .asFunction<
        void Function(
          int index,
          int size,
          int type,
          int normalized,
          int stride,
          int buffer,
          int offset,
        )
      >();
  return glVertexAttribArrayObjectAtiAsFunction(
    index,
    size,
    type,
    normalized,
    stride,
    buffer,
    offset,
  );
}