void
glVertexArrayVertexBuffer(
- int vaobj,
- int bindingindex,
- int buffer,
- int offset,
- int stride,
)
GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
Implementation
void glVertexArrayVertexBuffer(
int vaobj,
int bindingindex,
int buffer,
int offset,
int stride,
) {
final glVertexArrayVertexBufferAsFunction = _glVertexArrayVertexBuffer
.cast<
NativeFunction<
Void Function(
Uint32 vaobj,
Uint32 bindingindex,
Uint32 buffer,
IntPtr offset,
Int32 stride,
)
>
>()
.asFunction<
void Function(
int vaobj,
int bindingindex,
int buffer,
int offset,
int stride,
)
>();
return glVertexArrayVertexBufferAsFunction(
vaobj,
bindingindex,
buffer,
offset,
stride,
);
}