glTextureSubImage3Dext function opengl_glext
void
glTextureSubImage3Dext()
GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
Implementation
void glTextureSubImage3Dext(
int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Pointer<Void> pixels,
) {
final glTextureSubImage3DextAsFunction = _glTextureSubImage3Dext
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Int32 width,
Int32 height,
Int32 depth,
Uint32 format,
Uint32 type,
Pointer<Void> pixels,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Pointer<Void> pixels,
)
>();
return glTextureSubImage3DextAsFunction(
texture,
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type,
pixels,
);
}