glTextureStorageSparseAmd function opengl_glext
void
glTextureStorageSparseAmd()
GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
Implementation
void glTextureStorageSparseAmd(
int texture,
int target,
int internalFormat,
int width,
int height,
int depth,
int layers,
int flags,
) {
final glTextureStorageSparseAmdAsFunction = _glTextureStorageSparseAmd
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 internalFormat,
Int32 width,
Int32 height,
Int32 depth,
Int32 layers,
Uint32 flags,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int internalFormat,
int width,
int height,
int depth,
int layers,
int flags,
)
>();
return glTextureStorageSparseAmdAsFunction(
texture,
target,
internalFormat,
width,
height,
depth,
layers,
flags,
);
}