glTextureStorageMem3DMultisampleExt function opengl_glext

void glTextureStorageMem3DMultisampleExt(
  1. int texture,
  2. int samples,
  3. int internalFormat,
  4. int width,
  5. int height,
  6. int depth,
  7. int fixedSampleLocations,
  8. int memory,
  9. int offset,
)
GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)

Implementation

void glTextureStorageMem3DMultisampleExt(
  int texture,
  int samples,
  int internalFormat,
  int width,
  int height,
  int depth,
  int fixedSampleLocations,
  int memory,
  int offset,
) {
  final glTextureStorageMem3DMultisampleExtAsFunction =
      _glTextureStorageMem3DMultisampleExt
          .cast<
            NativeFunction<
              Void Function(
                Uint32 texture,
                Int32 samples,
                Uint32 internalFormat,
                Int32 width,
                Int32 height,
                Int32 depth,
                Uint8 fixedSampleLocations,
                Uint32 memory,
                Uint64 offset,
              )
            >
          >()
          .asFunction<
            void Function(
              int texture,
              int samples,
              int internalFormat,
              int width,
              int height,
              int depth,
              int fixedSampleLocations,
              int memory,
              int offset,
            )
          >();
  return glTextureStorageMem3DMultisampleExtAsFunction(
    texture,
    samples,
    internalFormat,
    width,
    height,
    depth,
    fixedSampleLocations,
    memory,
    offset,
  );
}