glTextureStorage3DMultisampleExt function opengl_glext

void glTextureStorage3DMultisampleExt(
  1. int texture,
  2. int target,
  3. int samples,
  4. int internalformat,
  5. int width,
  6. int height,
  7. int depth,
  8. int fixedsamplelocations,
)
GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

Implementation

void glTextureStorage3DMultisampleExt(
  int texture,
  int target,
  int samples,
  int internalformat,
  int width,
  int height,
  int depth,
  int fixedsamplelocations,
) {
  final glTextureStorage3DMultisampleExtAsFunction =
      _glTextureStorage3DMultisampleExt
          .cast<
            NativeFunction<
              Void Function(
                Uint32 texture,
                Uint32 target,
                Int32 samples,
                Uint32 internalformat,
                Int32 width,
                Int32 height,
                Int32 depth,
                Uint8 fixedsamplelocations,
              )
            >
          >()
          .asFunction<
            void Function(
              int texture,
              int target,
              int samples,
              int internalformat,
              int width,
              int height,
              int depth,
              int fixedsamplelocations,
            )
          >();
  return glTextureStorage3DMultisampleExtAsFunction(
    texture,
    target,
    samples,
    internalformat,
    width,
    height,
    depth,
    fixedsamplelocations,
  );
}