glTextureStorage3DMultisample function opengl_glext
void
glTextureStorage3DMultisample()
GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
Implementation
void glTextureStorage3DMultisample(
int texture,
int samples,
int internalformat,
int width,
int height,
int depth,
int fixedsamplelocations,
) {
final glTextureStorage3DMultisampleAsFunction = _glTextureStorage3DMultisample
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Int32 samples,
Uint32 internalformat,
Int32 width,
Int32 height,
Int32 depth,
Uint8 fixedsamplelocations,
)
>
>()
.asFunction<
void Function(
int texture,
int samples,
int internalformat,
int width,
int height,
int depth,
int fixedsamplelocations,
)
>();
return glTextureStorage3DMultisampleAsFunction(
texture,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
);
}