glTextureRangeApple function opengl_glext

void glTextureRangeApple(
  1. int target,
  2. int length,
  3. Pointer<Void> pointer
)
GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer)

Implementation

void glTextureRangeApple(int target, int length, Pointer<Void> pointer) {
  final glTextureRangeAppleAsFunction = _glTextureRangeApple
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Int32 length, Pointer<Void> pointer)
        >
      >()
      .asFunction<
        void Function(int target, int length, Pointer<Void> pointer)
      >();
  return glTextureRangeAppleAsFunction(target, length, pointer);
}