glTextureRangeApple function opengl_glext
GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer)
Implementation
void glTextureRangeApple(int target, int length, Pointer<Void> pointer) {
final glTextureRangeAppleAsFunction = _glTextureRangeApple
.cast<
NativeFunction<
Void Function(Uint32 target, Int32 length, Pointer<Void> pointer)
>
>()
.asFunction<
void Function(int target, int length, Pointer<Void> pointer)
>();
return glTextureRangeAppleAsFunction(target, length, pointer);
}