glTextureImage3DMultisampleCoverageNv function opengl_glext

void glTextureImage3DMultisampleCoverageNv(
  1. int texture,
  2. int target,
  3. int coverageSamples,
  4. int colorSamples,
  5. int internalFormat,
  6. int width,
  7. int height,
  8. int depth,
  9. int fixedSampleLocations,
)
GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)

Implementation

void glTextureImage3DMultisampleCoverageNv(
  int texture,
  int target,
  int coverageSamples,
  int colorSamples,
  int internalFormat,
  int width,
  int height,
  int depth,
  int fixedSampleLocations,
) {
  final glTextureImage3DMultisampleCoverageNvAsFunction =
      _glTextureImage3DMultisampleCoverageNv
          .cast<
            NativeFunction<
              Void Function(
                Uint32 texture,
                Uint32 target,
                Int32 coverageSamples,
                Int32 colorSamples,
                Int32 internalFormat,
                Int32 width,
                Int32 height,
                Int32 depth,
                Uint8 fixedSampleLocations,
              )
            >
          >()
          .asFunction<
            void Function(
              int texture,
              int target,
              int coverageSamples,
              int colorSamples,
              int internalFormat,
              int width,
              int height,
              int depth,
              int fixedSampleLocations,
            )
          >();
  return glTextureImage3DMultisampleCoverageNvAsFunction(
    texture,
    target,
    coverageSamples,
    colorSamples,
    internalFormat,
    width,
    height,
    depth,
    fixedSampleLocations,
  );
}