void
glTextureBufferRange(
- int texture,
- int internalformat,
- int buffer,
- int offset,
- int size,
)
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Implementation
void glTextureBufferRange(
int texture,
int internalformat,
int buffer,
int offset,
int size,
) {
final glTextureBufferRangeAsFunction = _glTextureBufferRange
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 internalformat,
Uint32 buffer,
IntPtr offset,
IntPtr size,
)
>
>()
.asFunction<
void Function(
int texture,
int internalformat,
int buffer,
int offset,
int size,
)
>();
return glTextureBufferRangeAsFunction(
texture,
internalformat,
buffer,
offset,
size,
);
}