glMapBufferRange function opengl_glext

Pointer<Void> glMapBufferRange(
  1. int target,
  2. int offset,
  3. int length,
  4. int access,
)
GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

Implementation

Pointer<Void> glMapBufferRange(int target, int offset, int length, int access) {
  final glMapBufferRangeAsFunction = _glMapBufferRange
      .cast<
        NativeFunction<
          Pointer<Void> Function(
            Uint32 target,
            IntPtr offset,
            IntPtr length,
            Uint32 access,
          )
        >
      >()
      .asFunction<
        Pointer<Void> Function(int target, int offset, int length, int access)
      >();
  return glMapBufferRangeAsFunction(target, offset, length, access);
}