GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
Implementation
Pointer<Void> glMapBufferRange(int target, int offset, int length, int access) {
final glMapBufferRangeAsFunction = _glMapBufferRange
.cast<
NativeFunction<
Pointer<Void> Function(
Uint32 target,
IntPtr offset,
IntPtr length,
Uint32 access,
)
>
>()
.asFunction<
Pointer<Void> Function(int target, int offset, int length, int access)
>();
return glMapBufferRangeAsFunction(target, offset, length, access);
}