glMapBuffer function opengl_glext
GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access)
Implementation
Pointer<Void> glMapBuffer(int target, int access) {
final glMapBufferAsFunction = _glMapBuffer
.cast<
NativeFunction<Pointer<Void> Function(Uint32 target, Uint32 access)>
>()
.asFunction<Pointer<Void> Function(int target, int access)>();
return glMapBufferAsFunction(target, access);
}