glMapBuffer function opengl_glext

Pointer<Void> glMapBuffer(
  1. int target,
  2. int access
)
GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access)

Implementation

Pointer<Void> glMapBuffer(int target, int access) {
  final glMapBufferAsFunction = _glMapBuffer
      .cast<
        NativeFunction<Pointer<Void> Function(Uint32 target, Uint32 access)>
      >()
      .asFunction<Pointer<Void> Function(int target, int access)>();
  return glMapBufferAsFunction(target, access);
}