void
glImportSemaphoreWin32HandleExt(
- int semaphore,
- int handleType,
- Pointer<Void> handle
)
GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle)
Implementation
void glImportSemaphoreWin32HandleExt(
int semaphore,
int handleType,
Pointer<Void> handle,
) {
final glImportSemaphoreWin32HandleExtAsFunction =
_glImportSemaphoreWin32HandleExt
.cast<
NativeFunction<
Void Function(
Uint32 semaphore,
Uint32 handleType,
Pointer<Void> handle,
)
>
>()
.asFunction<
void Function(int semaphore, int handleType, Pointer<Void> handle)
>();
return glImportSemaphoreWin32HandleExtAsFunction(
semaphore,
handleType,
handle,
);
}