glImportSemaphoreWin32HandleExt function opengl_glext

void glImportSemaphoreWin32HandleExt(
  1. int semaphore,
  2. int handleType,
  3. Pointer<Void> handle
)
GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle)

Implementation

void glImportSemaphoreWin32HandleExt(
  int semaphore,
  int handleType,
  Pointer<Void> handle,
) {
  final glImportSemaphoreWin32HandleExtAsFunction =
      _glImportSemaphoreWin32HandleExt
          .cast<
            NativeFunction<
              Void Function(
                Uint32 semaphore,
                Uint32 handleType,
                Pointer<Void> handle,
              )
            >
          >()
          .asFunction<
            void Function(int semaphore, int handleType, Pointer<Void> handle)
          >();
  return glImportSemaphoreWin32HandleExtAsFunction(
    semaphore,
    handleType,
    handle,
  );
}