glImportMemoryWin32NameExt function opengl_glext

void glImportMemoryWin32NameExt(
  1. int memory,
  2. int size,
  3. int handleType,
  4. Pointer<Void> name,
)
GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name)

Implementation

void glImportMemoryWin32NameExt(
  int memory,
  int size,
  int handleType,
  Pointer<Void> name,
) {
  final glImportMemoryWin32NameExtAsFunction = _glImportMemoryWin32NameExt
      .cast<
        NativeFunction<
          Void Function(
            Uint32 memory,
            Uint64 size,
            Uint32 handleType,
            Pointer<Void> name,
          )
        >
      >()
      .asFunction<
        void Function(int memory, int size, int handleType, Pointer<Void> name)
      >();
  return glImportMemoryWin32NameExtAsFunction(memory, size, handleType, name);
}