GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle)
Implementation
void glImportMemoryWin32HandleExt(
int memory,
int size,
int handleType,
Pointer<Void> handle,
) {
final glImportMemoryWin32HandleExtAsFunction = _glImportMemoryWin32HandleExt
.cast<
NativeFunction<
Void Function(
Uint32 memory,
Uint64 size,
Uint32 handleType,
Pointer<Void> handle,
)
>
>()
.asFunction<
void Function(
int memory,
int size,
int handleType,
Pointer<Void> handle,
)
>();
return glImportMemoryWin32HandleExtAsFunction(
memory,
size,
handleType,
handle,
);
}