GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels)
Implementation
void glGetCompressedTextureImage(
int texture,
int level,
int bufSize,
Pointer<Void> pixels,
) {
final glGetCompressedTextureImageAsFunction = _glGetCompressedTextureImage
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Int32 level,
Int32 bufSize,
Pointer<Void> pixels,
)
>
>()
.asFunction<
void Function(int texture, int level, int bufSize, Pointer<Void> pixels)
>();
return glGetCompressedTextureImageAsFunction(texture, level, bufSize, pixels);
}