glFramebufferShadingRateExt function opengl_glext
void
glFramebufferShadingRateExt()
GLAPI void APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight)
Implementation
void glFramebufferShadingRateExt(
int target,
int attachment,
int texture,
int baseLayer,
int numLayers,
int texelWidth,
int texelHeight,
) {
final glFramebufferShadingRateExtAsFunction = _glFramebufferShadingRateExt
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 attachment,
Uint32 texture,
Int32 baseLayer,
Int32 numLayers,
Int32 texelWidth,
Int32 texelHeight,
)
>
>()
.asFunction<
void Function(
int target,
int attachment,
int texture,
int baseLayer,
int numLayers,
int texelWidth,
int texelHeight,
)
>();
return glFramebufferShadingRateExtAsFunction(
target,
attachment,
texture,
baseLayer,
numLayers,
texelWidth,
texelHeight,
);
}