glCompressedTextureSubImage3Dext function opengl_glext
void
glCompressedTextureSubImage3Dext()
GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)
Implementation
void glCompressedTextureSubImage3Dext(
int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<Void> bits,
) {
final glCompressedTextureSubImage3DextAsFunction =
_glCompressedTextureSubImage3Dext
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Int32 width,
Int32 height,
Int32 depth,
Uint32 format,
Int32 imageSize,
Pointer<Void> bits,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<Void> bits,
)
>();
return glCompressedTextureSubImage3DextAsFunction(
texture,
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
bits,
);
}