glCompressedTextureImage3Dext function opengl_glext

void glCompressedTextureImage3Dext(
  1. int texture,
  2. int target,
  3. int level,
  4. int internalformat,
  5. int width,
  6. int height,
  7. int depth,
  8. int border,
  9. int imageSize,
  10. Pointer<Void> bits,
)
GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)

Implementation

void glCompressedTextureImage3Dext(
  int texture,
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int border,
  int imageSize,
  Pointer<Void> bits,
) {
  final glCompressedTextureImage3DextAsFunction = _glCompressedTextureImage3Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 target,
            Int32 level,
            Uint32 internalformat,
            Int32 width,
            Int32 height,
            Int32 depth,
            Int32 border,
            Int32 imageSize,
            Pointer<Void> bits,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int depth,
          int border,
          int imageSize,
          Pointer<Void> bits,
        )
      >();
  return glCompressedTextureImage3DextAsFunction(
    texture,
    target,
    level,
    internalformat,
    width,
    height,
    depth,
    border,
    imageSize,
    bits,
  );
}