glCompressedTextureImage3Dext function opengl_glext
void
glCompressedTextureImage3Dext()
GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)
Implementation
void glCompressedTextureImage3Dext(
int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Pointer<Void> bits,
) {
final glCompressedTextureImage3DextAsFunction = _glCompressedTextureImage3Dext
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Int32 level,
Uint32 internalformat,
Int32 width,
Int32 height,
Int32 depth,
Int32 border,
Int32 imageSize,
Pointer<Void> bits,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Pointer<Void> bits,
)
>();
return glCompressedTextureImage3DextAsFunction(
texture,
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
bits,
);
}