glCompressedMultiTexSubImage3Dext function opengl_glext

void glCompressedMultiTexSubImage3Dext(
  1. int texunit,
  2. int target,
  3. int level,
  4. int xoffset,
  5. int yoffset,
  6. int zoffset,
  7. int width,
  8. int height,
  9. int depth,
  10. int format,
  11. int imageSize,
  12. Pointer<Void> bits,
)
GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)

Implementation

void glCompressedMultiTexSubImage3Dext(
  int texunit,
  int target,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  int imageSize,
  Pointer<Void> bits,
) {
  final glCompressedMultiTexSubImage3DextAsFunction =
      _glCompressedMultiTexSubImage3Dext
          .cast<
            NativeFunction<
              Void Function(
                Uint32 texunit,
                Uint32 target,
                Int32 level,
                Int32 xoffset,
                Int32 yoffset,
                Int32 zoffset,
                Int32 width,
                Int32 height,
                Int32 depth,
                Uint32 format,
                Int32 imageSize,
                Pointer<Void> bits,
              )
            >
          >()
          .asFunction<
            void Function(
              int texunit,
              int target,
              int level,
              int xoffset,
              int yoffset,
              int zoffset,
              int width,
              int height,
              int depth,
              int format,
              int imageSize,
              Pointer<Void> bits,
            )
          >();
  return glCompressedMultiTexSubImage3DextAsFunction(
    texunit,
    target,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    format,
    imageSize,
    bits,
  );
}