glBufferStorage function opengl_glext

void glBufferStorage(
  1. int target,
  2. int size,
  3. Pointer<Void> data,
  4. int flags,
)
GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)

Implementation

void glBufferStorage(int target, int size, Pointer<Void> data, int flags) {
  final glBufferStorageAsFunction = _glBufferStorage
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            IntPtr size,
            Pointer<Void> data,
            Uint32 flags,
          )
        >
      >()
      .asFunction<
        void Function(int target, int size, Pointer<Void> data, int flags)
      >();
  return glBufferStorageAsFunction(target, size, data, flags);
}