SdlxGpuMultisampleState constructor

SdlxGpuMultisampleState({
  1. int sampleCount = 0,
  2. int sampleMask = 0,
  3. bool enableMask = false,
  4. bool enableAlphaToCoverage = false,
})

Implementation

SdlxGpuMultisampleState({
  this.sampleCount = 0,
  this.sampleMask = 0,
  this.enableMask = false,
  this.enableAlphaToCoverage = false,
});