setStencilReference method
Sets the current stencil reference value on a command buffer.
\param render_pass a render pass handle. \param reference the stencil reference value to set.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference)
Implementation
void setStencilReference(int reference) =>
sdlSetGpuStencilReference(this, reference);