bindIndexBuffer method
Binds an index buffer on a command buffer for use with subsequent draw calls.
\param render_pass a render pass handle. \param binding a pointer to a struct containing an index buffer and offset. \param index_element_size whether the index values in the buffer are 16- or 32-bit.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size)
Implementation
void bindIndexBuffer(SdlxGpuBufferBinding binding, int indexElementSize) =>
sdlxBindGpuIndexBuffer(this, binding, indexElementSize);