releaseWindowFrom method

void releaseWindowFrom(
  1. Pointer<SdlWindow> window
)

Unclaims a window, destroying its swapchain structure.

\param device a GPU context. \param window an SDL_Window that has been claimed.

\since This function is available since SDL 3.2.0.

\sa SDL_ClaimWindowForGPUDevice

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice( SDL_GPUDevice *device, SDL_Window *window)

Implementation

void releaseWindowFrom(Pointer<SdlWindow> window) =>
    sdlReleaseWindowFromGpuDevice(this, window);