releaseTransferBuffer method

void releaseTransferBuffer(
  1. Pointer<SdlGpuTransferBuffer> transferBuffer
)

Frees the given transfer buffer as soon as it is safe to do so.

You must not reference the transfer buffer after calling this function.

It is safe to pass NULL for transfer_buffer, in that case this function is a no-op.

\param device a GPU context. \param transfer_buffer a transfer buffer to be destroyed.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer)

Implementation

void releaseTransferBuffer(Pointer<SdlGpuTransferBuffer> transferBuffer) =>
    sdlReleaseGpuTransferBuffer(this, transferBuffer);