ttfSetGpuTextEngineWinding function

void ttfSetGpuTextEngineWinding(
  1. Pointer<TtfTextEngine> engine,
  2. int winding
)

Sets the winding order of the vertices returned by TTF_GetGPUTextDrawData for a particular GPU text engine.

\param engine a TTF_TextEngine object created with TTF_CreateGPUTextEngine(). \param winding the new winding order option.

\threadsafety This function should be called on the thread that created the engine.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_GetGPUTextEngineWinding

extern SDL_DECLSPEC void SDLCALL TTF_SetGPUTextEngineWinding(TTF_TextEngine *engine, TTF_GPUTextEngineWinding winding)

Implementation

void ttfSetGpuTextEngineWinding(Pointer<TtfTextEngine> engine, int winding) {
  final ttfSetGpuTextEngineWindingLookupFunction = libSdl3Ttf.lookupFunction<
      Void Function(Pointer<TtfTextEngine> engine, Int32 winding),
      void Function(Pointer<TtfTextEngine> engine,
          int winding)>('TTF_SetGPUTextEngineWinding');
  return ttfSetGpuTextEngineWindingLookupFunction(engine, winding);
}