ttfGetGpuTextEngineWinding function

int ttfGetGpuTextEngineWinding(
  1. Pointer<TtfTextEngine> engine
)

Get the winding order of the vertices returned by TTF_GetGPUTextDrawData for a particular GPU text engine

\param engine a TTF_TextEngine object created with TTF_CreateGPUTextEngine(). \returns the winding order used by the GPU text engine or TTF_GPU_TEXTENGINE_WINDING_INVALID in case of error.

\threadsafety This function should be called on the thread that created the engine.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_SetGPUTextEngineWinding

extern SDL_DECLSPEC TTF_GPUTextEngineWinding SDLCALL TTF_GetGPUTextEngineWinding(const TTF_TextEngine *engine)

Implementation

int ttfGetGpuTextEngineWinding(Pointer<TtfTextEngine> engine) {
  final ttfGetGpuTextEngineWindingLookupFunction = libSdl3Ttf.lookupFunction<
      Int32 Function(Pointer<TtfTextEngine> engine),
      int Function(
          Pointer<TtfTextEngine> engine)>('TTF_GetGPUTextEngineWinding');
  return ttfGetGpuTextEngineWindingLookupFunction(engine);
}