source property
Pointer<SdlGpuBlitRegion>
get
source
Implementation
Pointer<SdlGpuBlitRegion> get source =>
(cast<Uint8>() + 0).cast<SdlGpuBlitRegion>();
Pointer<SdlGpuBlitRegion> get source =>
(cast<Uint8>() + 0).cast<SdlGpuBlitRegion>();