gbutton property
Pointer<SdlGamepadButtonEvent>
get
gbutton
Implementation
Pointer<SdlGamepadButtonEvent> get gbutton =>
(cast<Uint8>() + 0).cast<SdlGamepadButtonEvent>();
Pointer<SdlGamepadButtonEvent> get gbutton =>
(cast<Uint8>() + 0).cast<SdlGamepadButtonEvent>();