gaxis property
Pointer<SdlGamepadAxisEvent>
get
gaxis
Implementation
Pointer<SdlGamepadAxisEvent> get gaxis =>
(cast<Uint8>() + 0).cast<SdlGamepadAxisEvent>();
Pointer<SdlGamepadAxisEvent> get gaxis =>
(cast<Uint8>() + 0).cast<SdlGamepadAxisEvent>();