sdlGlMakeCurrent function
Set up an OpenGL context for rendering into an OpenGL window.
The context must have been created with a compatible window.
\param window the window to associate with the context. \param context the OpenGL context to associate with the window. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GL_CreateContext
extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context)
Implementation
bool sdlGlMakeCurrent(
Pointer<SdlWindow> window, Pointer<SdlGlContext> context) {
final sdlGlMakeCurrentLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlWindow> window, Pointer<SdlGlContext> context),
int Function(Pointer<SdlWindow> window,
Pointer<SdlGlContext> context)>('SDL_GL_MakeCurrent');
return sdlGlMakeCurrentLookupFunction(window, context) == 1;
}