sdlGlLoadLibrary function
Dynamically load an OpenGL library.
This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using SDL_GL_GetProcAddress().
\param path the platform dependent OpenGL library name, or NULL to open the default OpenGL library. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GL_GetProcAddress \sa SDL_GL_UnloadLibrary
extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path)
Implementation
bool sdlGlLoadLibrary(String? path) {
final sdlGlLoadLibraryLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<Utf8> path),
int Function(Pointer<Utf8> path)>('SDL_GL_LoadLibrary');
final pathPointer = path != null ? path.toNativeUtf8() : nullptr;
final result = sdlGlLoadLibraryLookupFunction(pathPointer) == 1;
calloc.free(pathPointer);
return result;
}