sdlGetFullscreenDisplayModes function
Get a list of fullscreen display modes available on a display.
The display modes are sorted in this priority:
- w -> largest to smallest
- h -> largest to smallest
- bits per pixel -> more colors to fewer colors
- packed pixel layout -> largest to smallest
- refresh rate -> highest to lowest
- pixel density -> lowest to highest
\param displayID the instance ID of the display to query. \param count a pointer filled in with the number of display modes returned, may be NULL. \returns a NULL terminated array of display mode pointers or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetDisplays
extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count)
Implementation
Pointer<Pointer<SdlDisplayMode>> sdlGetFullscreenDisplayModes(
int displayId, Pointer<Int32> count) {
final sdlGetFullscreenDisplayModesLookupFunction = libSdl3.lookupFunction<
Pointer<Pointer<SdlDisplayMode>> Function(
Uint32 displayId, Pointer<Int32> count),
Pointer<Pointer<SdlDisplayMode>> Function(int displayId,
Pointer<Int32> count)>('SDL_GetFullscreenDisplayModes');
return sdlGetFullscreenDisplayModesLookupFunction(displayId, count);
}