ttfGetTextColorFloat function

bool ttfGetTextColorFloat(
  1. Pointer<TtfText> text,
  2. Pointer<Float> r,
  3. Pointer<Float> g,
  4. Pointer<Float> b,
  5. Pointer<Float> a,
)

Get the color of a text object.

\param text the TTF_Text to query. \param r a pointer filled in with the red color value, normally in the range of 0-1, may be NULL. \param g a pointer filled in with the green color value, normally in the range of 0-1, may be NULL. \param b a pointer filled in with the blue color value, normally in the range of 0-1, may be NULL. \param a a pointer filled in with the alpha value in the range of 0-1, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should be called on the thread that created the text.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_GetTextColor \sa TTF_SetTextColorFloat

extern SDL_DECLSPEC bool SDLCALL TTF_GetTextColorFloat(TTF_Text *text, float *r, float *g, float *b, float *a)

Implementation

bool ttfGetTextColorFloat(Pointer<TtfText> text, Pointer<Float> r,
    Pointer<Float> g, Pointer<Float> b, Pointer<Float> a) {
  final ttfGetTextColorFloatLookupFunction = libSdl3Ttf.lookupFunction<
      Uint8 Function(Pointer<TtfText> text, Pointer<Float> r, Pointer<Float> g,
          Pointer<Float> b, Pointer<Float> a),
      int Function(Pointer<TtfText> text, Pointer<Float> r, Pointer<Float> g,
          Pointer<Float> b, Pointer<Float> a)>('TTF_GetTextColorFloat');
  return ttfGetTextColorFloatLookupFunction(text, r, g, b, a) == 1;
}