ttfGetTextColor function

bool ttfGetTextColor(
  1. Pointer<TtfText> text,
  2. Pointer<Uint8> r,
  3. Pointer<Uint8> g,
  4. Pointer<Uint8> b,
  5. Pointer<Uint8> a,
)

Get the color of a text object.

\param text the TTF_Text to query. \param r a pointer filled in with the red color value in the range of 0-255, may be NULL. \param g a pointer filled in with the green color value in the range of 0-255, may be NULL. \param b a pointer filled in with the blue color value in the range of 0-255, may be NULL. \param a a pointer filled in with the alpha value in the range of 0-255, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should be called on the thread that created the text.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_GetTextColorFloat \sa TTF_SetTextColor

extern SDL_DECLSPEC bool SDLCALL TTF_GetTextColor(TTF_Text *text, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)

Implementation

bool ttfGetTextColor(Pointer<TtfText> text, Pointer<Uint8> r, Pointer<Uint8> g,
    Pointer<Uint8> b, Pointer<Uint8> a) {
  final ttfGetTextColorLookupFunction = libSdl3Ttf.lookupFunction<
      Uint8 Function(Pointer<TtfText> text, Pointer<Uint8> r, Pointer<Uint8> g,
          Pointer<Uint8> b, Pointer<Uint8> a),
      int Function(Pointer<TtfText> text, Pointer<Uint8> r, Pointer<Uint8> g,
          Pointer<Uint8> b, Pointer<Uint8> a)>('TTF_GetTextColor');
  return ttfGetTextColorLookupFunction(text, r, g, b, a) == 1;
}