ttfDestroyGpuTextEngine function

void ttfDestroyGpuTextEngine(
  1. Pointer<TtfTextEngine> engine
)

Destroy a text engine created for drawing text with the SDL GPU API.

All text created by this engine should be destroyed before calling this function.

\param engine a TTF_TextEngine object created with TTF_CreateGPUTextEngine().

\threadsafety This function should be called on the thread that created the engine.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_CreateGPUTextEngine

extern SDL_DECLSPEC void SDLCALL TTF_DestroyGPUTextEngine(TTF_TextEngine *engine)

Implementation

void ttfDestroyGpuTextEngine(Pointer<TtfTextEngine> engine) {
  final ttfDestroyGpuTextEngineLookupFunction = libSdl3Ttf.lookupFunction<
      Void Function(Pointer<TtfTextEngine> engine),
      void Function(Pointer<TtfTextEngine> engine)>('TTF_DestroyGPUTextEngine');
  return ttfDestroyGpuTextEngineLookupFunction(engine);
}