sdlGetSurfaceBlendMode function
Get the blend mode used for blit operations.
\param surface the SDL_Surface structure to query. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_SetSurfaceBlendMode
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)
Implementation
bool sdlGetSurfaceBlendMode(
Pointer<SdlSurface> surface, Pointer<Uint32> blendMode) {
final sdlGetSurfaceBlendModeLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlSurface> surface, Pointer<Uint32> blendMode),
int Function(Pointer<SdlSurface> surface,
Pointer<Uint32> blendMode)>('SDL_GetSurfaceBlendMode');
return sdlGetSurfaceBlendModeLookupFunction(surface, blendMode) == 1;
}