sdlGetSurfaceBlendMode function

bool sdlGetSurfaceBlendMode(
  1. Pointer<SdlSurface> surface,
  2. Pointer<Uint32> blendMode
)

Get the blend mode used for blit operations.

\param surface the SDL_Surface structure to query. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_SetSurfaceBlendMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)

Implementation

bool sdlGetSurfaceBlendMode(
    Pointer<SdlSurface> surface, Pointer<Uint32> blendMode) {
  final sdlGetSurfaceBlendModeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlSurface> surface, Pointer<Uint32> blendMode),
      int Function(Pointer<SdlSurface> surface,
          Pointer<Uint32> blendMode)>('SDL_GetSurfaceBlendMode');
  return sdlGetSurfaceBlendModeLookupFunction(surface, blendMode) == 1;
}