sdlRenderTexture function
bool
sdlRenderTexture(
- Pointer<
SdlRenderer> renderer, - Pointer<
SdlTexture> texture, - Pointer<
SdlFRect> srcrect, - Pointer<
SdlFRect> dstrect,
Copy a portion of the texture to the current rendering target at subpixel precision.
\param renderer the renderer which should copy parts of a texture. \param texture the source texture. \param srcrect a pointer to the source rectangle, or NULL for the entire texture. \param dstrect a pointer to the destination rectangle, or NULL for the entire rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_RenderTextureRotated \sa SDL_RenderTextureTiled
extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
Implementation
bool sdlRenderTexture(
Pointer<SdlRenderer> renderer,
Pointer<SdlTexture> texture,
Pointer<SdlFRect> srcrect,
Pointer<SdlFRect> dstrect) {
final sdlRenderTextureLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture,
Pointer<SdlFRect> srcrect, Pointer<SdlFRect> dstrect),
int Function(
Pointer<SdlRenderer> renderer,
Pointer<SdlTexture> texture,
Pointer<SdlFRect> srcrect,
Pointer<SdlFRect> dstrect)>('SDL_RenderTexture');
return sdlRenderTextureLookupFunction(renderer, texture, srcrect, dstrect) ==
1;
}