sdlRenderRect function
Draw a rectangle on the current rendering target at subpixel precision.
\param renderer the renderer which should draw a rectangle. \param rect a pointer to the destination rectangle, or NULL to outline the entire rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_RenderRects
extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect)
Implementation
bool sdlRenderRect(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect) {
final sdlRenderRectLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect),
int Function(Pointer<SdlRenderer> renderer,
Pointer<SdlFRect> rect)>('SDL_RenderRect');
return sdlRenderRectLookupFunction(renderer, rect) == 1;
}