sdlGetTextureBlendMode function

bool sdlGetTextureBlendMode(
  1. Pointer<SdlTexture> texture,
  2. Pointer<Uint32> blendMode
)

Get the blend mode used for texture copy operations.

\param texture the texture to query. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_SetTextureBlendMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)

Implementation

bool sdlGetTextureBlendMode(
    Pointer<SdlTexture> texture, Pointer<Uint32> blendMode) {
  final sdlGetTextureBlendModeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlTexture> texture, Pointer<Uint32> blendMode),
      int Function(Pointer<SdlTexture> texture,
          Pointer<Uint32> blendMode)>('SDL_GetTextureBlendMode');
  return sdlGetTextureBlendModeLookupFunction(texture, blendMode) == 1;
}