sdlGetTextureBlendMode function
Get the blend mode used for texture copy operations.
\param texture the texture to query. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetTextureBlendMode
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
Implementation
bool sdlGetTextureBlendMode(
Pointer<SdlTexture> texture, Pointer<Uint32> blendMode) {
final sdlGetTextureBlendModeLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlTexture> texture, Pointer<Uint32> blendMode),
int Function(Pointer<SdlTexture> texture,
Pointer<Uint32> blendMode)>('SDL_GetTextureBlendMode');
return sdlGetTextureBlendModeLookupFunction(texture, blendMode) == 1;
}