sdlGetRenderScale function
Get the drawing scale for the current target.
\param renderer the rendering context. \param scaleX a pointer filled in with the horizontal scaling factor. \param scaleY a pointer filled in with the vertical scaling factor. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetRenderScale
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
Implementation
bool sdlGetRenderScale(Pointer<SdlRenderer> renderer, Pointer<Float> scaleX,
Pointer<Float> scaleY) {
final sdlGetRenderScaleLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<Float> scaleX,
Pointer<Float> scaleY),
int Function(Pointer<SdlRenderer> renderer, Pointer<Float> scaleX,
Pointer<Float> scaleY)>('SDL_GetRenderScale');
return sdlGetRenderScaleLookupFunction(renderer, scaleX, scaleY) == 1;
}