sdlGetRenderMetalLayer function
Get the CAMetalLayer associated with the given Metal renderer.
This function returns void *
, so SDL doesn't have to include Metal's
headers, but it can be safely cast to a CAMetalLayer *
.
\param renderer the renderer to query.
\returns a CAMetalLayer *
on success, or NULL if the renderer isn't a
Metal renderer.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetRenderMetalCommandEncoder
extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer)
Implementation
Pointer<NativeType> sdlGetRenderMetalLayer(Pointer<SdlRenderer> renderer) {
final sdlGetRenderMetalLayerLookupFunction = libSdl3.lookupFunction<
Pointer<NativeType> Function(Pointer<SdlRenderer> renderer),
Pointer<NativeType> Function(
Pointer<SdlRenderer> renderer)>('SDL_GetRenderMetalLayer');
return sdlGetRenderMetalLayerLookupFunction(renderer);
}