sdlGetRenderDrawBlendMode function

bool sdlGetRenderDrawBlendMode(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Uint32> blendMode
)

Get the blend mode used for drawing operations.

\param renderer the rendering context. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_SetRenderDrawBlendMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)

Implementation

bool sdlGetRenderDrawBlendMode(
    Pointer<SdlRenderer> renderer, Pointer<Uint32> blendMode) {
  final sdlGetRenderDrawBlendModeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<Uint32> blendMode),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<Uint32> blendMode)>('SDL_GetRenderDrawBlendMode');
  return sdlGetRenderDrawBlendModeLookupFunction(renderer, blendMode) == 1;
}