sdlGetRenderColorScale function

bool sdlGetRenderColorScale(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Float> scale
)

Get the color scale used for render operations.

\param renderer the rendering context. \param scale a pointer filled in with the current color scale value. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_SetRenderColorScale

extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale)

Implementation

bool sdlGetRenderColorScale(
    Pointer<SdlRenderer> renderer, Pointer<Float> scale) {
  final sdlGetRenderColorScaleLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlRenderer> renderer, Pointer<Float> scale),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<Float> scale)>('SDL_GetRenderColorScale');
  return sdlGetRenderColorScaleLookupFunction(renderer, scale) == 1;
}